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	<title>Wonder News</title>
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	<link>http://wondernews.info</link>
	<description>The most updated Technology blog ever!!!</description>
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		<title>OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android</title>
		<link>http://wondernews.info/?p=326</link>
		<comments>http://wondernews.info/?p=326#comments</comments>
		<pubDate>Sun, 05 Sep 2010 11:07:29 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[announces]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[OpenFeint]]></category>
		<category><![CDATA[PlayTime]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[Voice]]></category>

		<guid isPermaLink="false">http://wondernews.info/?p=326</guid>
		<description><![CDATA[Game Center is almost out in consumers&#8217; hands, but that hasn&#8217;t stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even [...]]]></description>
			<content:encoded><![CDATA[<p><!--CONTENT START--><img hspace="8" vspace="8" border="0" align="right" src="http://www.blogcdn.com/www.tuaw.com/media/2010/09/openfeintlogo.jpg" alt="" /><a href="http://www.tuaw.com/2010/09/01/game-center-coming-in-ios-4-1-epic-games-working-on-project-swo/">Game Center is almost out</a> in consumers&#8217; hands, but that hasn&#8217;t stopped the folks at <a href="http://www.openfeint.com/">OpenFeint</a> from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even use voice chat while doing that. OpenFeint is splitting its multiplayer services into two different paths: &#8220;Casual&#8221; games will use highscores to offer up multiplayer and even co-op challenges, while &#8220;Core&#8221; games will actually run real-time multiplayer, in conjunction with a system from a company called <a href="http://www.exitgames.com/">Exit Games</a>.</p>
<p>Sounds interesting &#8212; the new features are being tested by developers right now, and will be available in OpenFeint sometime later on this year. Game Center will definitely make a big splash in iPhone gaming when it gets released next week, but OpenFeint is still planning on sticking around and innovating where even Apple hasn&#8217;t yet dared to go. iOS game players will be glad to have both around when all is said and done.
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/02/openfeint-announces-playtime-real-time-multiplayer-with-voice-c/">OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 02 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://www.openfeint.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/02/openfeint-announces-playtime-real-time-multiplayer-with-voice-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19617466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/02/openfeint-announces-playtime-real-time-multiplayer-with-voice-c/#comments" title="View reader comments on this entry">Comments</a><br />
<a rel="nofollow" href="http://www.tuaw.com/2010/09/02/openfeint-announces-playtime-real-time-multiplayer-with-voice-c/">The Unofficial Apple Weblog (TUAW)</a></p>
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		<title>TUAW Giveaway: Chuck Gnome</title>
		<link>http://wondernews.info/?p=325</link>
		<comments>http://wondernews.info/?p=325#comments</comments>
		<pubDate>Sun, 05 Sep 2010 05:07:33 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Chuck]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[Gnome]]></category>
		<category><![CDATA[TUAW]]></category>

		<guid isPermaLink="false">http://wondernews.info/?p=325</guid>
		<description><![CDATA[Chuck Gnome was chosen as our Daily App here on the site about a month ago, and now Movable Sprites has offered us a few copies to give away to you readers. Since we last posted about it, the game has updated to version 1.1 and added in a new episode, a new mini game, [...]]]></description>
			<content:encoded><![CDATA[<p><!--CONTENT START--><a href="http://itunes.apple.com/us/app/chuck-gnome/id354157937?mt=8"><img vspace="8" hspace="8" border="0" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2010/09/chuckgnome.jpg" />Chuck Gnome</a> was chosen as <a href="http://www.tuaw.com/2010/08/05/tuaws-daily-app-chuck-gnome/">our Daily App here on the site</a> about a month ago, and now Movable Sprites has offered us a few copies to give away to you readers. Since we last posted about it, the game has updated to version 1.1 and added in a new episode, a new mini game, new music, and lots more. Plus, the price was lowered to 99 cents (and there&#8217;s still <a href="http://itunes.apple.com/us/app/chuck-gnome-lite/id381981249?mt=8">a lite version available for you</a> to check out). </p>
<p>But if a buck is still too much for you to check out this gnome tossin&#8217; good time, you can enter below to win one of 10 copies from TUAW and Movable Sprites!</p>
<p>To enter the giveaway, leave us a comment telling us what you&#8217;d like to chuck Chuck at in real life. Here are the official rules:</p>
<ul>
<li>Open to legal US residents of the 50 United States, the District of Columbia, and Canada (excluding Quebec) who are 18 and older.</li>
<li>To enter, leave a comment telling us what real-life object, place, or thing you&#8217;d like to throw Chuck Gnome at.</li>
<li>The comment must be left before midnight on Monday, September 6, 2010, 11:59PM Eastern Daylight Time.</li>
<li>You may enter only once.</li>
<li>Ten winners will be selected. All will receive one promo code for Chuck Gnome, valued at .99 each.</li>
<li><a target="_blank" href="http://www.tuaw.com/giveaway-us-canada/">Click Here for complete Official Rules</a>.</li>
</ul>
<p>Good luck!
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/04/tuaw-giveaway-chuck-gnome/">TUAW Giveaway: Chuck Gnome</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 04 Sep 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://chuckgnome.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/04/tuaw-giveaway-chuck-gnome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19620610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/04/tuaw-giveaway-chuck-gnome/#comments" title="View reader comments on this entry">Comments</a><br />
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		<title>Telltale releases Puzzle Agent on the iPhone, iPad</title>
		<link>http://wondernews.info/?p=324</link>
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		<pubDate>Sat, 04 Sep 2010 23:41:10 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Agent]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[Telltale]]></category>

		<guid isPermaLink="false">http://wondernews.info/?p=324</guid>
		<description><![CDATA[Just an FYI before you start your Labor Day weekend (and any associated trips): Telltale Games has released its latest title, Puzzle Agent, for the iPhone and the iPad. The game got middling reviews on Metacritic, but I think that&#8217;s mostly because of the genre &#8212; if you&#8217;re a fan of sharp writing and interesting [...]]]></description>
			<content:encoded><![CDATA[<p><!--CONTENT START-->
<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2010/09/nelsontethers.jpg" /></div>
<p>Just an FYI before you start your Labor Day weekend (and any associated trips): Telltale Games has released its latest title, <a href="http://itunes.apple.com/us/app/puzzle-agent/id384101636?mt=8">Puzzle Agent</a>, for the iPhone and the iPad. The game got <a href="http://apps.metacritic.com/games/platforms/pc/puzzleagent">middling reviews on Metacritic</a>, but I think that&#8217;s mostly because of the genre &#8212; if you&#8217;re a fan of sharp writing and interesting puzzles to play on the drive or flight out to the country for your vacation, it&#8217;s a worthwhile title to fill the time with. Even if all of the puzzles aren&#8217;t perfect, the game&#8217;s atmosphere is excellent, and the art style is exactly the kind of thing we need more of on the iPhone. Nelson Tethers&#8217; adventures as a Puzzle Agent exploring the Scoggins Eraser Company are a worthy addition to the App Store. You can get the small-screen version for US.99.</p>
<p>The game&#8217;s also available on the iPad <a href="http://itunes.apple.com/us/app/puzzle-agent-hd/id383232240?mt=8">as Puzzle Agent HD</a>, for a premium price of .99, though it doesn&#8217;t offer up any extra features besides of course the larger graphics (and easier to read text in some cases). But whichever one you choose is mostly just a matter of practicality &#8212; both are excellent to play through.</p>
<p>And this is an extra bit of news unrelated except for the &#8220;Puzzle&#8221; connection, but it&#8217;s always nice to go into a holiday weekend with something to look forward to: Namco has announced that it will be <a href="http://www.puzzle-quest.com/">bringing the great Puzzle Quest 2</a> to the iPhone sometime this fall, complete with Game Center integrated for full multiplayer. We&#8217;ll look forward to that one for sure.
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/04/telltale-releases-puzzle-agent-on-the-iphone-ipad/">Telltale releases Puzzle Agent on the iPhone, iPad</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 04 Sep 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://itunes.apple.com/us/app/puzzle-agent/id384101636?mt=8>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/04/telltale-releases-puzzle-agent-on-the-iphone-ipad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19621008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/04/telltale-releases-puzzle-agent-on-the-iphone-ipad/#comments" title="View reader comments on this entry">Comments</a><br />
<a rel="nofollow" href="http://www.tuaw.com/2010/09/04/telltale-releases-puzzle-agent-on-the-iphone-ipad/">The Unofficial Apple Weblog (TUAW)</a></p>
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		<title>Shazam updates for iOS 4.0, adds subscription model for Encore features</title>
		<link>http://wondernews.info/?p=323</link>
		<comments>http://wondernews.info/?p=323#comments</comments>
		<pubDate>Sat, 04 Sep 2010 18:35:42 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[adds]]></category>
		<category><![CDATA[Encore]]></category>
		<category><![CDATA[features]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Shazam]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://wondernews.info/?p=323</guid>
		<description><![CDATA[The great Shazam app, which I&#8217;m still using after downloading it to my iPhone on day one, has released another update, bringing the whole suite of apps (including the paid Shazam Encore and the Shazam (RED) version) to version 3.3. This one updates the app for iOS 4.0 and includes Retina Display graphics and support [...]]]></description>
			<content:encoded><![CDATA[<p><!--CONTENT START-->
<div style="text-align: center;"><img hspace="8" border="0" vspace="8" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2010/09/shazamiphonescreenshots.jpg" /></div>
<p>The great <a href="http://itunes.apple.com/us/app/shazam/id284993459?mt=8">Shazam</a> app, which I&#8217;m <em>still</em> using after downloading it to my iPhone on day one, has released another update, bringing the whole suite of apps (including the paid Shazam Encore and the Shazam (RED) version) to version 3.3. This one updates the app for iOS 4.0 and includes Retina Display graphics and support for fast app switching. Version 3.3 also adds some setting customization options like &#8220;tag on startup,&#8221; improved artist info, a new Discover tab with <a href="http://www.shazam.com/music/web/pages/whatshot.html">tag charts and preview clips</a> for the top songs tagged in 20 different countries, and quick shortcut icons for sending the music off to iTunes or to Facebook and Twitter.</p>
<p>Additionally, the free Shazam app now offers <a href="http://www.shazam.com/music/web/pages/iphone.html">a subscription model upgrade to the paid version</a>, which allows for as many tags as you want, extra features like &#8220;Drive and Tag,&#8221; and more information about the songs you hear with the app. For a limited price of .99, you can get access to Shazam Encore for an entire year, or for .99 (the price of the paid app on the App Store), you can get a &#8220;lifetime subscription.&#8221; Clearly Shazam wants to offer something a little cheaper for customers who aren&#8217;t sure if they&#8217;ll use the app that much, but honestly, if you want the pro options, the Encore version is worth the .</p>
<p>On the other hand, all I&#8217;ve ever had is the free version, and for the occasional &#8220;hear a song on the radio or in a store and wonder what the heck it is,&#8221; Shazam has served me quite well. Good to know it&#8217;ll now look and run better on the <a href="http://www.tuaw.com/tag/iPhone4/">iPhone 4</a>.
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/04/shazam-updates-for-ios-4-0-adds-subscription-model-for-encore-f/">Shazam updates for iOS 4.0, adds subscription model for Encore features</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Sat, 04 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://www.shazam.com/music/web/pages/iphone.html>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/04/shazam-updates-for-ios-4-0-adds-subscription-model-for-encore-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19620631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/04/shazam-updates-for-ios-4-0-adds-subscription-model-for-encore-f/#comments" title="View reader comments on this entry">Comments</a><br />
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		<title>Trimming our privacy policies</title>
		<link>http://wondernews.info/?p=322</link>
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		<pubDate>Sat, 04 Sep 2010 12:44:07 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[policies]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[Trimming]]></category>

		<guid isPermaLink="false">http://wondernews.info/?p=322</guid>
		<description><![CDATA[Long, complicated and lawyerly—that&#8217;s what most people think about privacy policies, and for good reason. Even taking into account that they’re legal documents, most privacy policies are still too hard to understand. So we’re simplifying and updating Google’s privacy policies. To be clear, we aren’t changing any of our privacy practices; we want to make [...]]]></description>
			<content:encoded><![CDATA[<p>Long, complicated and lawyerly—that&#8217;s what most people think about privacy policies, and for good reason. Even taking into account that they’re legal documents, most privacy policies are still too hard to understand.</p>
<p>So we’re simplifying and updating Google’s privacy policies. To be clear, we aren’t changing any of our privacy practices; we want to make our policies more transparent and understandable. As a first step, we’re making two types of improvements:
<ol>
<li>Most of our products and services are covered by our main <a href="http://www.google.com/intl/en/privacypolicy.html">Google Privacy Policy</a>. Some, however, also have their own supplementary individual policies. Since there is a lot of repetition, we are deleting 12 of these product-specific policies. These changes are also in line with the way information is used between certain products—for example, since contacts are shared between services like Gmail, Talk, Calendar and Docs, it makes sense for those services to be governed by one privacy policy as well. </li>
<li>We’re also simplifying our main Google Privacy Policy to make it more user-friendly by cutting down the parts that are redundant and rewriting the more legalistic bits so people can understand them more easily. For example, we’re deleting a sentence that reads, “The affiliated sites through which our services are offered may have different privacy practices and we encourage you to read their privacy policies,” since it seems obvious that sites not owned by Google might have their own privacy policies.</li>
</ol>
<p>In addition, we’re adding:
<ul>
<li>More content to some of our product Help Centers so people will be able to find information about protecting their privacy more easily; and</li>
<li>A <a href="http://www.google.com/intl/en/privacy_tools.html">new privacy tools page</a> to the <a href="http://www.google.com/privacy">Google Privacy Center</a>. This will mean that our most popular privacy tools are now all in one place.</li>
</ul>
<p>These privacy policy updates will take effect in a month, on October 3. You can see the <a href="http://www.google.com/intl/en/privacypolicy_2010.html">new main Google Privacy Policy here</a>, and if you have questions <a href="http://www.google.com/intl/en/privacy_faq_2010.html">this FAQ</a> should be helpful.</p>
<p>Our updated privacy policies still might not be your top choice for beach reading (I am, after all, still a lawyer), but hopefully you’ll find the improvements to be a step in the right direction.</p>
<p><span class="byline-author">Posted by Mike Yang, Associate General Counsel</span>
<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10861780-4959070818154187979?l=googleblog.blogspot.com' alt='' /></div>
<p><a rel="nofollow" href="http://googleblog.blogspot.com/2010/09/trimming-our-privacy-policies.html">Official Google Blog</a></p>
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		<title>Google Apps highlights – 9/3/2010</title>
		<link>http://wondernews.info/?p=321</link>
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		<pubDate>Sat, 04 Sep 2010 07:01:42 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[9/3/2010]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[highlights]]></category>

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		<description><![CDATA[This is part of a regular series of Google Apps updates that we post every couple of weeks. Look for the label “Google Apps highlights&#8221; and subscribe to the series. &#8211; Ed. Recently we introduced powerful, time-saving features in Gmail: Priority Inbox and the ability to call phones right from Gmail. Google spreadsheets added new [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-style: italic;">This is part of a regular series of Google Apps updates that we post every couple of weeks. Look for the label “<a href="http://googleblog.blogspot.com/search/label/Google%20Apps%20highlights">Google Apps highlights</a>&#8221; and subscribe to the series. &#8211; Ed.</span></p>
<p>Recently we introduced powerful, time-saving features in Gmail: Priority Inbox and the ability to call phones right from Gmail. Google spreadsheets added new features, and many more businesses and schools moved to the cloud with Google Apps.</p>
<p><span style="font-weight: bold;">Cut through the clutter with Gmail Priority Inbox</span><br />Since its beginning, Gmail has been helping people cope with large amounts of email, whether it’s with more than seven gigabytes of storage, really fast search, great spam filtering or automatically organized conversations.  This Monday we launched <a href="http://gmailblog.blogspot.com/2010/08/email-overload-try-priority-inbox.html">Priority Inbox</a>, which helps you get through your inbox even faster by automatically putting important messages front and center. The more that you use Gmail, the better Priority Inbox will become at categorizing the email you receive.  Our research suggests that the typical information worker can save a whole week of work time each year with this feature!</p>
<p><object height="340" width="560"><param name="movie" value="http://www.youtube.com/v/5nt3gE9dGHQ?fs=1&amp;hl=en_US&amp;rel=0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/5nt3gE9dGHQ?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></embed></object></p>
<p><span style="font-weight: bold;">Call phones from Gmail</span><br />People in the U.S. can now call any phone right within Gmail. If you have a Google Voice account (<a href="http://googlevoiceblog.blogspot.com/2010/06/google-voice-for-everyone.html">it&#8217;s free! and open to everyone in the U.S.</a>), you can also receive calls to your Google Voice number right within Gmail. Calls to the U.S. and Canada are free at least until the end of the year, and <a href="http://www.google.com/chat/voice/compare.html">international rates</a> start at just .02 per minute.  Google Apps customers won’t see this feature quite yet, but Google Voice and call phones in Gmail are coming soon with the <a href="http://googleenterprise.blogspot.com/2010/05/more-google-applications-coming-for.html">new infrastructure</a> for Google Apps accounts.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_7ZYqYi4xigk/TIF864GyIXI/AAAAAAAAGyU/iusZ1VvszUo/s1600/ap1.jpeg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 220px;" src="http://1.bp.blogspot.com/_7ZYqYi4xigk/TIF864GyIXI/AAAAAAAAGyU/iusZ1VvszUo/s400/ap1.jpeg" alt="" id="BLOGGER_PHOTO_ID_5512824769813291378" border="0" /></a><br /><span style="font-weight: bold;">Improved scheduler in Google Calendar</span><br />Last Thursday we made it easier to <a href="http://gmailblog.blogspot.com/2010/08/easier-event-scheduling-in-google.html">set up new events</a> in Google Calendar.  The interface for repeating events is now more intuitive, and we’ve improved how we help you find a good time for your event, even if you’re coordinating a large group of people with busy schedules.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_7ZYqYi4xigk/TIF86JetECI/AAAAAAAAGyM/I7Kbv8y5HNI/s1600/ap2.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 187px;" src="http://1.bp.blogspot.com/_7ZYqYi4xigk/TIF86JetECI/AAAAAAAAGyM/I7Kbv8y5HNI/s400/ap2.png" alt="" id="BLOGGER_PHOTO_ID_5512824757297156130" border="0" /></a><br /><span style="font-weight: bold;">In-cell drop-down with validation and more in Google spreadsheets</span><br />We added two helpful features in spreadsheets last week as well. <a href="http://googledocs.blogspot.com/2010/08/in-cell-dropdown-and-validation-in.html"> In-cell drop-down with validation</a> allows you to configure cells to display a drop-down menu of accepted values.  For example, you can require a cell’s value to be selected from a list of specific cities.  We also introduced the ability to easily <a href="http://googledocs.blogspot.com/2010/08/show-all-formulas-in-your-spreadsheets.html">see which cells have formulas</a>, which can come in handy when you’re working on a complicated mode.  You can turn this feature on from the formula bar by selecting the “Show All Formulas” button, selecting “Show All Formulas” in the View menu or hitting Ctrl `.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_7ZYqYi4xigk/TIF854rDPqI/AAAAAAAAGyE/mBAeIjbQ2HM/s1600/ap3.gif"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 250px; height: 143px;" src="http://2.bp.blogspot.com/_7ZYqYi4xigk/TIF854rDPqI/AAAAAAAAGyE/mBAeIjbQ2HM/s400/ap3.gif" alt="" id="BLOGGER_PHOTO_ID_5512824752785538722" border="0" /></a><br /><span style="font-weight: bold;">Who’s gone Google?</span><br />The pace of organizations saying goodbye to legacy on-premises technology and moving into the cloud continues to accelerate. Read more about why <a href="http://googleenterprise.blogspot.com/2010/09/simplifying-our-it-richmond-group-goes.html">The Richmond Group</a>, <a href="http://googleenterprise.blogspot.com/2010/08/boxnet-goes-google-platform-integration.html">Box.net</a>, <a href="http://googleenterprise.blogspot.com/2010/08/going-google-across-50-states-bowery.html">Bowerly Lane Bicycles</a> and <a href="http://googleenterprise.blogspot.com/2010/08/going-google-across-50-states-google.html">EPS Communications</a> selected Google Apps for their messaging and collaboration needs.</p>
<p>I hope these updates help you or your organization get even more from Google Apps.  For details and the latest news in this area, check out the <a href="http://googleapps.blogspot.com/">Google Apps Blog</a>.</p>
<p><span class="byline-author">Posted by Jeremy Milo, Google Apps Marketing Manager</span>
<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10861780-3104269075552387877?l=googleblog.blogspot.com' alt='' /></div>
<p><a rel="nofollow" href="http://googleblog.blogspot.com/2010/09/google-apps-highlights-932010.html">Official Google Blog</a></p>
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		<title>Analyst: Apple producing more iPads</title>
		<link>http://wondernews.info/?p=320</link>
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		<pubDate>Sat, 04 Sep 2010 01:28:55 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Analyst]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPads]]></category>
		<category><![CDATA[more]]></category>
		<category><![CDATA[producing]]></category>

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		<description><![CDATA[Analyst Katy Huberty from Morgan Stanley tells All Things D that she believes Apple is ramping up production on the iPad, aiming to build as many as three million a month by the end of this year. That would mean that the company could make 36 million iPads next year, which brings the total close [...]]]></description>
			<content:encoded><![CDATA[<p><!--CONTENT START--><img hspace="8" vspace="8" border="0" align="right" src="http://www.blogcdn.com/www.tuaw.com/media/2010/09/lotsofipads.jpg" alt="" />Analyst Katy Huberty from Morgan Stanley tells All Things D that she believes <a href="http://digitaldaily.allthingsd.com/20100903/apple-building-2-million-ipads-per-month-but-shooting-for-3-million/">Apple is ramping up production on the iPad</a>, aiming to build as many as three million a month by the end of this year. That would mean that the company could make 36 million iPads next year, which brings the total close to (but not quite) the whopping 40 million units predicted by her supply chain analysis. <a href="http://www.tuaw.com/2010/07/09/q3-ipad-sales-estimates-vary/">Sales estimates for next year</a> started out around 10 million <a href="http://joystiq.com/tag/ipad">iPads</a>, but have since risen to as high as 42 million units, which would be quite a year for a product that didn&#8217;t exist before this past April.</p>
<p>Currently, says Huberty, Apple is producing about two million iPads a month, and that&#8217;s brought shipping times on the website down, and helped availability across the board. But the manufacturing process needs to be refined even further, and of course if, as expected earlier next year, the device sees a revision, that may delay things even further. There seems to be one thing most analysts agree on, however: Apple is going to sell a whole lot of iPads in 2011.
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/03/analyst-apple-producing-more-ipads/">Analyst: Apple producing more iPads</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 03 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://digitaldaily.allthingsd.com/20100903/apple-building-2-million-ipads-per-month-but-shooting-for-3-million/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/03/analyst-apple-producing-more-ipads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19620660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/03/analyst-apple-producing-more-ipads/#comments" title="View reader comments on this entry">Comments</a><br />
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		<title>TUAW&#8217;s Daily App: Mirror&#8217;s Edge</title>
		<link>http://wondernews.info/?p=319</link>
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		<pubDate>Fri, 03 Sep 2010 19:45:38 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://wondernews.info/?p=319</guid>
		<description><![CDATA[Usually, we like to use this space to highlight developers and apps that could use a little more exposure, not call out big-budget titles from developers like Electronic Arts. But this one&#8217;s worth it &#8212; Mirror&#8217;s Edge is a pretty terrific, completely original translation of the plaforming game that arrived on consoles last year. It [...]]]></description>
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<p>Usually, we like to use this space to highlight developers and apps that could use a little more exposure, not call out big-budget titles from developers like Electronic Arts. But this one&#8217;s worth it &#8212; <a href="http://itunes.apple.com/us/app/mirrors-edge/id378977849?mt=8">Mirror&#8217;s Edge</a> is a pretty terrific, completely original translation of the plaforming game that arrived on consoles last year. It was <a href="http://itunes.apple.com/us/app/mirrors-edge-for-ipad/id363311002?mt=8">out on the iPad</a> at launch earlier this year, and now the game has made <a href="http://itunes.apple.com/us/app/mirrors-edge/id378977849?mt=8">its way to the iPhone</a>, bringing Retina Display graphics and the same well done gameplay.</p>
<p>Out of all of the &#8220;major&#8221; game publishers, EA has shown Apple quite a bit of love in the past, and this is probably the company&#8217;s best original (in mechanics, if not actually name or premise) title for the iOS platform. It&#8217;s a real shame that it took so long for this one to make it around to the handheld, but now that it&#8217;s here, it is worth the .99 purchase price for those looking for a premium iPhone experience.</p>
<p>And heck, if that&#8217;s too much, just be patient another eight months or so and you&#8217;ll probably see the game on sale. If you&#8217;re <a href="http://www.youtube.com/watch?v=MNKQYFTaOQ0">interested in this gameplay</a> at all &#8212; basically a complicated Canabalt, with heroine Faith running, sliding and shooting her way across rooftops &#8212; definitely give it a look.
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/03/tuaws-daily-app-mirrors-edge/">TUAW&#8217;s Daily App: Mirror&#8217;s Edge</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 03 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://itunes.apple.com/us/app/mirrors-edge/id378977849?mt=8>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/03/tuaws-daily-app-mirrors-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19619015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/03/tuaws-daily-app-mirrors-edge/#comments" title="View reader comments on this entry">Comments</a><br />
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		<title>iTunes 101: Using the Album Art widget</title>
		<link>http://wondernews.info/?p=318</link>
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		<pubDate>Fri, 03 Sep 2010 14:13:30 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Album]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Using]]></category>
		<category><![CDATA[widget]]></category>

		<guid isPermaLink="false">http://wondernews.info/?p=318</guid>
		<description><![CDATA[Here&#8217;s a cool new feature in iTunes 10 that we haven&#8217;t mentioned yet: when listening to any song in your library, you can double click on the album art window in the lower left hand corner to detach it from the main window and see it full size. That&#8217;s not new &#8212; you could get [...]]]></description>
			<content:encoded><![CDATA[<p><!--CONTENT START--><img vspace="8" hspace="8" border="0" align="right" alt="" src="http://www.blogcdn.com/www.tuaw.com/media/2010/09/holdsteadywindow.jpg" />Here&#8217;s a cool new feature in <a href="http://www.tuaw.com/2010/09/02/five-dislikes-plus-five-likes-equals-itunes-10/">iTunes 10</a> that we haven&#8217;t mentioned yet: when listening to any song in your library, you can double click on the album art window in the lower left hand corner to detach it from the main window and see it full size. That&#8217;s not new &#8212; you could get a closer look at the art in previous versions of iTunes. But what is new is that when you mouse over that detached art, you now get full QuickTime-style controls for your tracks. You can then minimize the main window (using those weirdly-aligned buttons, of course), and then just control the music directly from that square widget (which can also be resized any way you want).</p>
<p>Pretty neat, and somewhat hard to find if you don&#8217;t usually zoom in to see your album art full size. This replicates some (not all) of the functionality provided by <a href="http://www.sophiestication.com/coversutra/">CoverSutra</a> and a number of other &#8220;iTunes controllers,&#8221; so it looks like Apple has (yet again) decided to make a popular function in third-party apps part of the official thing.<br type="_moz" />
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/03/itunes-101-using-the-album-art-widget/">iTunes 101: Using the Album Art widget</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Fri, 03 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://www.tuaw.com/tag/iTunes10/>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/03/itunes-101-using-the-album-art-widget/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19619231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/03/itunes-101-using-the-album-art-widget/#comments" title="View reader comments on this entry">Comments</a><br />
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		<title>Epic&#8217;s Mike Capps talks about Epic Citadel and the future of iOS gaming</title>
		<link>http://wondernews.info/?p=317</link>
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		<pubDate>Fri, 03 Sep 2010 08:39:19 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[about]]></category>
		<category><![CDATA[Capps]]></category>
		<category><![CDATA[Citadel]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Epic's]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[talks]]></category>

		<guid isPermaLink="false">http://wondernews.info/?p=317</guid>
		<description><![CDATA[Gamasutra cornered Epic Games&#8217; Mike Capps (he of the very impressive Epic Citadel demo yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal &#8212; Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The [...]]]></description>
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<p>
Gamasutra <a href="http://gamasutra.com/view/news/30223/Interview_Epics_Capps_On_Bringing_Hardcore_Flavor_To_iOS.php">cornered Epic Games&#8217; Mike Capps</a> (he of <a href="http://www.tuaw.com/2010/09/01/game-center-coming-in-ios-4-1-epic-games-working-on-project-swo/">the very impressive Epic Citadel demo</a> yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal &#8212; Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The actual game that Project Sword will become is <a href="http://www.chairentertainment.com/?q=company/news/press_release/press_release_epic_games_acquires_chair_entertainment_group">being designed by Chair</a> (which is the same group that did the popular Shadow Complex game for Xbox 360), and we&#8217;ll see the full project soon. </p>
<p>Capps also confirms that UE 3 needs at least an iPhone 3GS to run, but he says that in terms of hardware, Apple&#8217;s devices are right where they need to be. High-resolution textures are an issue (you can&#8217;t install a 15gb game on an 16gb portable device), but the memory and speed are actually there, says Capps. &#8220;You&#8217;ve got 16 gigs of flash memory,&#8221; he says, &#8220;which is way better, faster memory than what most people have generally on a home PC. So that stuff works really well.&#8221;</p>
<p>The biggest issue holding handheld gaming back is larger environments, but game developers are getting better and better at designing worlds that render quickly and well to all kinds of platforms. And Capps looks into the future, and sees even more possibilities for Apple and their product lines. &#8220;It doesn&#8217;t take a whole lot of leaps of faith to say, &#8216;Right now, I can display from my iPad to my Apple TV on a big screen TV.&#8217; How far away are we from &#8216;that&#8217;s my game console, and it&#8217;s displaying wirelessly to my television set?&#8217; It&#8217;s not far away.&#8221;</p>
<p>That&#8217;s kind of a trippy thought &#8212; that Apple had to finally move away from the Mac to earn a larger foothold in gaming. It&#8217;s very heartening, as a gamer and an Apple fan, to hear Capps as excited as he is about the possibilities for iOS and the App Store.</p>
<p>[via <a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/">Joystiq</a>[
<p style="padding:5px;clear:both;"><a href="http://www.tuaw.com">TUAW</a><a href="http://www.tuaw.com/2010/09/02/epics-mike-capps-talks-about-epic-citadel-and-the-future-of-ios/">Epic&#8217;s Mike Capps talks about Epic Citadel and the future of iOS gaming</a> originally appeared on <a href="http://www.tuaw.com">The Unofficial Apple Weblog (TUAW)</a> on Thu, 02 Sep 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://gamasutra.com/view/news/30223/Interview_Epics_Capps_On_Bringing_Hardcore_Flavor_To_iOS.php>Read</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/02/epics-mike-capps-talks-about-epic-citadel-and-the-future-of-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/19618992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2010/09/02/epics-mike-capps-talks-about-epic-citadel-and-the-future-of-ios/#comments" title="View reader comments on this entry">Comments</a><br />
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